MOHH1 HACKERS
January 25, 2020, 08:37:28 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Follow the Rules!
TRYING OUT NEW CHAT BOX
Tell me what you think in the Chatbox section.
 
  Home Help Search Arcade Gallery Staff List Login Register  

* GUIDE REQUEST*

Pages: [1]
  Print  
Author Topic: * GUIDE REQUEST*  (Read 566 times)
Pandoras Gun
Global Moderator
Hacker - Level Apprentice
***
Offline Offline

Posts: 151


SANiK: If at first you don't succeed,call it ver1


View Profile
« on: August 07, 2008, 03:49:27 pm »

Hi, as you all know im trying to learn how to make codes, and i wanted to request a guide that teaches me what jal,addui, nop and all the rest oof these thingys, please post asap for it will really help me in me learning. thanks
Report Spam   Logged

Pandoras Gun PWNZ U!

Share on Facebook Share on Twitter

U$MC~HaXeR
Away for 3 days (Might be on)
Team MOHHackers
Hacker - Level Apprentice
*
Offline Offline

Posts: 207


Dark_Treason


View Profile
« Reply #1 on: August 08, 2008, 10:22:09 pm »

Ok well this guide is Pretty obvious you will quickly understand So lets get started Cool

(Step-1) Enable Pause Function in nitepr

(Step-2) Go To the highest Land Then do a 32-bit Search.

(Step-3)Go to the lowest part of land >Jump Then open Nitepr<(Search greater)

(Step-4)Go back to the highest part of land then search less.

^Now keep repeating this and you will find what you want.
^Sometimes you dont have to go all the way jus check through all your results and it will be right there.
*Oh remember you are looking for the players position height so we are changing levels to keep from searching how hi or low we are, we are spacificaly looking for players position height. any questions give me a Buzz or PM Buzz meening An IM.
« Last Edit: August 08, 2008, 10:58:31 pm by U$MC~HaXeR » Report Spam   Logged



Pandoras Gun
Global Moderator
Hacker - Level Apprentice
***
Offline Offline

Posts: 151


SANiK: If at first you don't succeed,call it ver1


View Profile
« Reply #2 on: August 09, 2008, 05:03:20 am »

umm... i wasnt asking for this :s, all i wanted to know what do the types of 'opcodes' meant. i know how to make codes but when im using the decoder i always get lost.
Report Spam   Logged

Pandoras Gun PWNZ U!

U$MC~HaXeR
Away for 3 days (Might be on)
Team MOHHackers
Hacker - Level Apprentice
*
Offline Offline

Posts: 207


Dark_Treason


View Profile
« Reply #3 on: January 18, 2010, 12:41:20 am »

I see I made a mistake lol..Here's a falf ass explanation.

Addui - this is a function
LUI - Floats (Example:3co4, 3c05, 3c06...ETC
bne, beq - are branches they can connect functions.
sw- Store as offsets or data.
ori - packet data or value data can be stored for use in loading the full value or packet date sending and receiving through server can make boots, anti's, etc...
JRA - End of Functions
Jal-Jumps to functions.
J's - Jumps to an area or function.

DMA:
Data memory allocation
When the address doesn't work after death.
You can hacks amounts,objects, particles. Use offsets in functions for double dma. DMO is more complex dealing with formulas.

MAP SPACIFIC DMA:
you can undma to universal and you can find many codes through searching differences or same affect to nero down results and find the main part thats changing and minipulate whats provided.









umm... i wasnt asking for this :s, all i wanted to know what do the types of 'opcodes' meant. i know how to make codes but when im using the decoder i always get lost.
Report Spam   Logged



Pages: [1]
  Print  
 
Jump to:  

Bookmark this site! | Upgrade This Forum
Free SMF Hosting - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy