MOHH1 HACKERS
June 06, 2020, 04:06:31 pm
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Follow the Rules!
TRYING OUT NEW CHAT BOX
Tell me what you think in the Chatbox section.
 
   Home   Help Search Arcade Gallery Staff List Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: January 15, 2013, 02:40:22 pm 
Started by pspmodandcfw - Last post by MichelleRobins
 Smiley

 2 
 on: August 05, 2011, 04:09:12 pm 
Started by pspmodandcfw - Last post by pspmodandcfw
holy **** i wasn't expecting any responces. add me on aim so we can catch up aim is brandonaddon

 3 
 on: July 30, 2011, 03:52:06 pm 
Started by pspmodandcfw - Last post by RTCFlash
Sup guys. Nice to see this site"s still up. Been busy with work. 

 4 
 on: July 18, 2011, 03:40:18 am 
Started by pspmodandcfw - Last post by ₲ᵾ∆₪∆Ⱨ₳₭
pretty good, how bout urself?

 5 
 on: June 25, 2011, 11:08:43 am 
Started by pspmodandcfw - Last post by pspmodandcfw
I am the original Pspmodandcfw just checking in. how is everything.

 6 
 on: July 17, 2010, 12:08:52 am 
Started by pspmodandcfw - Last post by EEL007
I'm good, how are you? Wink

 7 
 on: July 15, 2010, 04:19:30 am 
Started by RTCFlash - Last post by RTCFlash
How to use: activate code in game. pressing select button each time elevates you to a certain height you desire. Press and release note button to go down to desired height.
Difference between the 1st two version, even faster and you don't fall no more when nitepr is up to choose cheats you want to activate. This already includes walk through walls. Do not activate jump and fast running with it or you'll go slow.

#Skyflashrunner V3
;by RTCFlash
;15/1000
0x00339CD8 0x0E200180
0x00000600 0x3C0808D8
0x00000604 0x8D08361C
0x00000608 0x3C090000
0x0000060C 0x35290004
0x00000610 0xAD090290
0x00000614 0x3C094080
0x00000618 0x35290000
0x0000061C 0xAD090488
0x00000620 0x03E00008
0x00157C9C 0x3FA0
0x00169B08 0x3DA8
0x001073C8 0x00000000
0x00107348 0x00000000
0x00173E80 0x3C044100
0x001F032C 0x03E00008

 8 
 on: July 12, 2010, 09:02:28 pm 
Started by pspmodandcfw - Last post by pspmodandcfw
How's everything everyone, just checking up on the scene.

 9 
 on: January 23, 2010, 04:56:03 pm 
Started by U$MC~HaXeR - Last post by U$MC~HaXeR
Koolaid420r or Koolaid420R

 10 
 on: January 18, 2010, 12:41:20 am 
Started by Pandoras Gun - Last post by U$MC~HaXeR
I see I made a mistake lol..Here's a falf ass explanation.

Addui - this is a function
LUI - Floats (Example:3co4, 3c05, 3c06...ETC
bne, beq - are branches they can connect functions.
sw- Store as offsets or data.
ori - packet data or value data can be stored for use in loading the full value or packet date sending and receiving through server can make boots, anti's, etc...
JRA - End of Functions
Jal-Jumps to functions.
J's - Jumps to an area or function.

DMA:
Data memory allocation
When the address doesn't work after death.
You can hacks amounts,objects, particles. Use offsets in functions for double dma. DMO is more complex dealing with formulas.

MAP SPACIFIC DMA:
you can undma to universal and you can find many codes through searching differences or same affect to nero down results and find the main part thats changing and minipulate whats provided.









umm... i wasnt asking for this :s, all i wanted to know what do the types of 'opcodes' meant. i know how to make codes but when im using the decoder i always get lost.

Pages: [1] 2 3 ... 10
Bookmark this site! | Upgrade This Forum
Free SMF Hosting - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy